AI Insights · Timothy · October 2025
Top 5 io Games Performance in Slovenia Q3 2025
Explore the performance trends of the top 5 io games on a unified platform in Slovenia during Q3 2025, including downloads, revenue, and active users.
In the third quarter of 2025, the performance of the top 5 io games on a unified platform in Slovenia showcased varied trends across downloads, revenue, and active users. This data, sourced from Sensor Tower, highlights key metrics for each game.
Paper.io 2 from Voodoo experienced fluctuations in weekly revenue, starting at $38 and peaking at $47 mid-August, before declining to $2 by the end of September. Weekly downloads began at approximately 1.4K, decreasing steadily to 561 by the quarter's end. Active users showed a similar decline, from 9.6K to 3.3K.
Snake Clash! by Supercent, Inc. had a peak revenue of $63 in mid-August, with a general trend of decline to $10 by late September. Downloads started around 1.3K, dropping to 526 by the end of the quarter, while active users remained relatively stable, starting at 9.1K and ending at 7.8K.
Fish Eater.io from MOBIBRAIN TECHNOLOGY PTE. LTD. saw limited revenue activity, peaking at $54 in early August. Downloads were low, beginning at 221 and dwindling to 5. Active users decreased from 341 to 80 by the quarter's conclusion.
State.io - Conquer the World by AI Games FZ had modest revenue, with occasional peaks, such as $8 in mid-September. Downloads started at 285, with fluctuations leading to a final surge to 315. Active users grew from 662 to a high of 1.6K mid-quarter before settling at 914.
Lastly, Fish Eat Fish.io:Hunger Games, also from MOBIBRAIN TECHNOLOGY PTE. LTD., showed minimal revenue, with a maximum of $9 in late July. Downloads fluctuated slightly, starting at 91 and ending at 53, while active users saw a slight decline from 130 to 89.
For more detailed insights and data, visit Sensor Tower.